A Simple example of Artificial Intelligence using Delphi (Pebble Picking Game)
Thursday September 4, 2008
in Game Programming with Delphi ::
In this article we will try to demonstrate a very simple practical example of artificial Intelligence programming in Delphi using Delphi arrays.
I have chosen a Nepali game named "GATTA TIPNE KHEL" (meaning pebble picking game) for this purpose. We can see small children playing this game in the playground. In this pebble picking game a pile of some pebbles is kept in the ground. One of the two players picks one, two or three pebbles at a time in his turn, leaving the pile for the other player to pick for his alternate turn. In this alternate picking process, the player who picks the last pebble(s) will be the loser and called to be a DOOM in Nepali.
In this article we will try to demonstrate a very simple practical example of artificial Intelligence programming in Delphi using Delphi arrays. I have chosen a Nepali game named "GATTA TIPNE KHEL" (meaning pebble picking game) for this purpose. We can see small children playing this game in the playground. In this pebble picking game a pile of some pebbles is kept in the ground. One of the two players picks one, two or three pebbles at a time in his turn, leaving the pile for the other player to pick for his alternate turn. In this alternate picking process, the player who picks the last pebble(s) will be the loser and called to be a DOOM in Nepali.
Read the full article to learn about A Simple example of Artificial Intelligence using Delphi (Pebble Picking Game).
Related:


Comments
No comments yet. Leave a Comment