Here you will find a recommended selection of the top books on Delphi Graphics Programming, with links to book reviews.
1) The Tomes of Delphi: Win32 Graphical API
A comprehensive reference to all of the Win 32 API function calls used to display graphics and user interface elements, this book highlights such topics as drawing primitives, color palette management, regions, and paths. Whether you're an experienced Delphi programmer or an intermediate Delphi programmer, this book will help you to extend the functionality of Delphi components and objects.
2) Delphi Graphics and Game Programming Exposed
An experienced Delphi and game developer gives a competitive overview of introductory-through-advanced Delphi programming for game developers and programmers. Chapters cover game architecture, how to draw graphics and animate them, palettes, sprites, input, force feedback, sound & music, basic artificial intelligence and more.
3) Delphi Developer's Guide to Open GL
A comprehensive title targeted at experienced 32-bit Delphi programmers and developers in the use of the industry graphics standard library, OpenGL. Code, code, code... the book quickly enables the Delphi developer to connect OpenGL functionality to Delphis object-oriented, event-driven model.


