Book Review

Delphi Developer's Guide to OpenGL
by Jacobs, Jon

Publisher:  Wordware Publishing inc.
ISBN:  1556226578

Jon Jacobs is a skilled Delphi developer with 17 years of experience in software development. Jon has been published in both Delphi Magazine and Delphi Informant.

Delphi Developer’s Guide to OpenGL is a step-by step review of OpenGL graphics programming with any 32-bit version of Delphi.

Code, code, code... the book quickly enables the Delphi developer to connect OpenGL functionality to Delphi’s object-oriented, event-driven model. The author's idea was to make Delphi developer read the book while simultaneously writing the example programs. The developer will gain practical experience in the major OpenGL rendering techniques with clear, detailed examples, and exercises. Through carefully planned concept building, the programmer will gain knowledge in such OpenGL skills as projection, illumination, construction of surfaces from polygons, and double-buffered animation.
The companion CD contains all the source code for the projects and exercises in the book.

The "graphics book for all levels" begins with a tour of creating a Delphi project that can utilize OpenGL. Over the first five chapters, the book demonstrates how 3D graphics work using popular computer graphics nomenclature as well as instructions for drawing OpenGL objects in perspective within a Delphi. The rest of the book in detail explains animation, textures, effects, construction of surfaces from polygons and more.

Delphi Developer's Guide to OpenGL is perfect for a developer that understands how to use Win API and Delphi but knows nothing about OpenGL or graphics. With this book from Jacobs, object-oriented Delphi code in the Microsoft Windows 32-bit environment can invade the realm formerly dominated by high-end graphics workstations and frequently obscured by more complicated C or C++ code.

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